Amanda the Adventurer: a children’s show that talks back
Amanda the Adventurer starts as a joke about a cheap children’s programme and turns into something else within ten minutes. You inherit an attic with a television, a VCR and a pile of tapes. On the tapes, Amanda and her sheep friend Wooly teach counting and shapes, and Amanda asks the viewer questions. The trick is that you can type answers — and she reacts to them. Give the answer she wants and the tape continues. Give the answer that is true and the tape changes. The game is short, about an hour, and it uses that hour to make a friendly cartoon deeply unpleasant.
The browser version on this page is a port of the original, running in the frame from our game host. It uses WebGL and needs a reasonably recent browser; a laptop or a Chromebook with the keyboard for typing is the right way to play it. Progress through the tapes is kept for the session. Play with sound on.
Controls & Mechanics
| Action | Control | Purpose |
|---|---|---|
| Look and interact | Mouse, left click | Tapes, the VCR, items that appear in the attic |
| Answer Amanda | Type, then Enter | The text box appears when she asks a question |
| Pause / options | Escape | Volume, sensitivity and the option to restart |
Getting through the tapes
- Try the honest answer: When Amanda asks a question, the expected answer keeps the show going. The true answer is usually what moves the story.
- Search the attic after every tape: A new item — a key, a note, a tape label — appears between episodes. Nothing progresses until you find it.
- Watch Wooly: The sheep is the one who is scared. When he hesitates or looks at the camera, pay attention to what Amanda just said.
Key Features
- Found-footage horror: A cheap kids’ show recreated in loving detail, then bent out of shape one tape at a time.
- Type your answers: Amanda’s questions accept real text, and some answers are not the ones she is expecting.
- Multiple endings: What you type and what you find decides how the last tape plays.
